From a young age, I had a passion for sports cars and began designing my own. This eventually led to the creation of the fictional automaker Teron Motors. In order to give life to my designs, I decided to create games around them. After developing several car racing games, I had the idea to create a platform for exchanging vehicles between players across games through a centralized server. In the future, I aim to make this possible on a decentralized basis.
I have been developing computer games since 2009, initially using the Blender Game Engine and later transitioning to Unity and Unreal Engine. In 2014, I founded the game studio DiTronic Apps with two fellow students. Together we have developed numerous games using Unity and Unreal, as well as a photo app for iOS and Android, built natively in Swift and Kotlin. The most popular apps have reached over 100,000 downloads and several thousand monthly active users.
With over fifteen years of experience, I have created 3D renderings and animations of vehicles, architecture, products, and more using Blender. From Blender Internal Render, to Cycles, to Eevee - always pushing the boundaries of what is possible with Blender, trying to deliver high-quality results.
Hi, I'm Thomas, a software engineer from Austria, focussing on full-stack app, web and Unity development. I studied software engineering and management at Graz University of Technology. I'm also interested in design and visualisation.